Projects
Godot Plugin - Procedural TileMap Generator
This project was developed as my Bachelor's thesis project. It focuses on applying generative algorithms to video game development and contributing to free, open-source software by adapting and implementing the Wave Function Collapse algorithm for use with the Godot open-source engine through the development of a C++ plugin.
Unity Video Game - Hamptem the Hamster
Our submission video game to a popular Spanish game jam called Mermelada Jam. A polished infinite runner made in just 3 days using Unity, where I participated as the main programmer, being in charge of the gameplay, camera and some general systems.
Work Experience
Capgemini
I joined as an intern and carried out the following tasks:
- Learning and utilizing the Appian BPM platform
- Developing and designing interfaces, business rules, process modeling, and logic gates
- Database administration, including creating views and procedures using MySQL
- Project structuring, client interaction, and implementation of work methodologies
Education
Bachelor’s degree in Informatics Engineering
Graduated from Universitat Politècnica de Catalunya (UPC) in Barcelona, Spain. With a major in Computation, I focused on the scientific and technical traits involved in different computing challenges, such as:
- Algorithms
- Graphics
- Artificial Intelligence
ESTALMAT
I participated in ESTALMAT, a project aimed at identifying and nurturing exceptional mathematical talent among only 25 students aged 12-13 across Catalonia, through a weekly three-hour mentoring program.
About Me
A passionate Computer Engineer with a robust academic background and hands-on software development skills, adept at creative problem-solving, teamwork, and self-directed learning.
My Resume